Better see whether Lucy weathered the storm. You think she was in the engine room when it hit. Logistics and content warning: Type check coupons to see your current collection.
Use the command redeem followed by the name of the coupon to use these mysteriously helpful items. You are standing in an oak-panelled bunk room. The metal bunk frame fell over during the storm, and the only mattress lies torn and soggy under the liquor cabinet. There is a closed door to the north.
Create commands for the first room. Come up with ways for the player to interact with each object you mentioned. At the very least, they should be able to "examine" or "x" each one. Here are a few examples of commands the player can use and the text they see as a result: Soggy and smells of booze.
The bathrobe has a pocket and a cotton sash. It feels like there's something heavy on the other side. Turn the first room into a simple puzzle. A classic beginning requires the player to find a way out of the room. This doesn't have to be a complicated puzzle, just a taste for what your game will be like.
It also teaches the player to read carefully and look for hints. For instance, the player might be supposed to do this, after typing the commands above: That explains why this mattress is soggy The metal bunk frame fell over during the storm, and the only mattress lies torn and soggy in the corner. A liquor cabinet is in the corner. A broken bottle is on the floor. Waste not, want not.
Right now you have a a crowbar coupon and a whistle coupon. The coupon drifts away, and a moment later a hefty crowbar falls into your hand. A growl on the other side startles you. One more attempt should open the door, but you'd better have a weapon ready.
It swings open easily, to reveal a large grey wolf staring at you! Better think fast — you can only choose one option. It whimpers and runs off.
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The way north is now clear. Keep verbs and nouns obvious. As the creator, you'll become so familiar with the terms that they seem second nature.
Other people only have a few sentences of instruction to work with. Whenever you add a new command or object, especially one that's vital to move forward in the game, make sure you keep it obvious and simple to use. Always use valid object names in the room description. For example, if a player walks into the room and sees a description of "a painting," make sure "painting" is the term for that object in your game. If you carelessly use the term "picture" instead, players will have to guess at how to interact with it.
Take some time to think about how a player might try to use objects. Make your puzzles feel realistic. Don't let your carefully devised puzzle break the reader's immersion in the setting. You might feel terribly clever for creating a puzzle that involves a Viking helmet, a stick of dynamite, and a bee hive, but it's unreasonable to discover these items in a spaceship or a high school classroom.
Your setting will feel less cohesive, and the items may as well have a neon sign flashing "use me for a puzzle.
Make the puzzles feel relevant. There should be a reason your character needs to solve the puzzle. Be fair to players. Old-school adventure games are famous for cruel results such as "You pick up the rock, starting an avalanche that buries you. Besides avoiding arbitrary player deaths, here are a few other design goals to keep in mind: Provide hints for difficult puzzles, and don't put in more than two or three red herrings.
Test your names, zodiac signs, and birthdays to see! These two teenagers have a crush on one another but their friend is really jealous. Can you help them fall in love without her finding out about it in this kissing game? Wait until your boss turns his back and kiss your colleague for as long as you can! So many cute guys to choose from! Can you sweet-talk yourself a fun date with one of them?
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The Ice Queen and her boyfriend are enjoying a romantic evening under the stars. Help them find the hearts that have gone missing within their rooftop garden in this hidden objects game. No matter your dating record in real life, you can always get a date here. Even if you're too young to start dating, you can practice with these games, risk and pressure-free! Choose your ideal pair or partner and then dress-up, beautify your hair and nails before you head out with them.
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Date and cure a frog prince, the boys from Twilight, or the hottie celebrity you've been crushing on. Or go on a bunch of dates in one night and get to know what you like. Go on a date in Rome or flirt in Asia.